Achievements System 2.0
A modular and flexible achievements system for Unreal Engine. A clean core for managing achievements and categories, without enforcing UI or save logic.
BlueprintUnreal Engine
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Documentation
Patch notes
v2.0.0 2026-01-11
- Fully Modular & Data-Driven – Achievements and categories are now managed entirely through Data Tables.
- Top-Level Categories – Supports hierarchical grouping of categories for better organization
- Preload & Load Functions – Streamlined functions to preload and load achievements, categories, and top-level categories.
- Achievement Trigger Function – Safely update achievements for single or multiplayer setups.
- show Achievements on Player-Less Maps like Main Menu, Login
v1.0.0 2024-02-19
- Initial release